Population Statistic: Read. React. Repeat.
Saturday, March 20, 2021

Since it’s a given that most kids nowadays have grown up playing multiplayer/multilevel videogames, maybe it should also be a given that they should approach college coursework within the same framework:

Students at several of Indiana University’s game design courses begin their class with zero “experience points,” which corresponds to an F grade. Instead of completing presentations, they’ll perform “quests;” sitting exams becomes “fighting monsters;” and handing in assignments becomes “crafting.” Students even team up into “guilds” to tackle group projects. Setting assessments in the context of video game achievements helps students get motivated, according to the courses’ coordinator, Indiana University’s Lee Sheldon.

What’s the equivalent of getting past the boss stage — outwitting the teaching assistant? I think they should go oldschool and give students three lives to conquer the curriculum. And if you fail? The professor announces your flunk-out by playing the Pac-Man death sound effect.

by Costa Tsiokos, Sat 03/20/2010 08:12pm
Category: Business, Society, Videogames
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