Population Statistic: Read. React. Repeat.
Sunday, January 31, 2021

slap-appy
While it’s probably true that “there’s an app for that” — no matter what “that” calls for — it’s not surprising that most people stick to a tried-and-true handful of favorite icons:

The average iPhone or iPod Touch owner uses 5 to 10 apps regularly, according to Flurry, a research firm that studies mobile trends. This despite the surfeit of available apps: some 140,000 and counting… The next generation of gadget users might prove different, but for now it is clear that people prefer fewer choices, and that they gravitate consistently toward the same small number of things that they like. Owners of iPhones are no different from cable TV subscribers with hundreds of channels to choose from who end up watching the same half-dozen.

For me and my iTouch, I figure I’m on the low end of that estimate. I play two games almost exclusively (although I’ve just picked up a new one, Bird Strike, that I anticipate will keep me occupied for a while), use Twitterrific pretty regularly, and fire up WifiTrak most days. Then there are the apps that come pre-loaded: I use Mail, Safari, Weather, Clock, and Notes all the time — but I’m not sure they count in this context.

When it comes to acquiring new apps, I do have a self-imposed restriction that keeps the additions low: They must be able to run while simultaneously allowing the iTouch’s music library to play uninterrupted. You’d think that would be a no-brainer, yet it seems like most apps — particularly games — don’t work this way. But since my primary use of the device is to listen to music, it’s a dealbreaker. Therefore, that simple requirement keeps me from overloading on page after page of apps.

But it’s nice to know that extra doo-dads are only a short download away. Even if I’ll never try, or even see, 99 percent of them.

by Costa Tsiokos, Sun 01/31/2010 10:11 PM
Category: Videogames, iPod
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