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<channel>
	<title>Population Statistic &#187; Videogames</title>
	<atom:link href="http://www.populationstatistic.com/archives/category/videogames/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.populationstatistic.com</link>
	<description>Read. React. Repeat.</description>
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			<item>
		<title>CURBING THE APP-ETITE</title>
		<link>http://www.populationstatistic.com/archives/2010/01/31/curbing-the-app-etite/</link>
		<comments>http://www.populationstatistic.com/archives/2010/01/31/curbing-the-app-etite/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 03:11:38 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[iPod]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=7063</guid>
		<description><![CDATA[
While it&#8217;s probably true that &#8220;there&#8217;s an app for that&#8221; &#8212; no matter what &#8220;that&#8221; calls for &#8212; it&#8217;s not surprising that most people stick to a tried-and-true handful of favorite icons:
The average iPhone or iPod Touch owner uses 5 to 10 apps regularly, according to Flurry, a research firm that studies mobile trends. This [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2010/01/31/curbing-the-app-etite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SUMO VS. SAUCELIFTER</title>
		<link>http://www.populationstatistic.com/archives/2010/01/21/sumo-vs-saucelifter/</link>
		<comments>http://www.populationstatistic.com/archives/2010/01/21/sumo-vs-saucelifter/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 04:44:46 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[iPod]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=7011</guid>
		<description><![CDATA[I have to say, I spend an inordinate amount of time playing both Sumo! and Saucelifter! on my iTouch. While listening to music, usually &#8212; multi-tasking in everything, of course.
The games can&#8217;t be much more different, in either theme or mechanics. Sumo! is strictly a tap-and-count board game, nicely ported for touchscreen but hardly reliant [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2010/01/21/sumo-vs-saucelifter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>THE SILENT LUKE SKYWALKER</title>
		<link>http://www.populationstatistic.com/archives/2010/01/09/the-silent-luke-skywalker/</link>
		<comments>http://www.populationstatistic.com/archives/2010/01/09/the-silent-luke-skywalker/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 21:48:48 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=6954</guid>
		<description><![CDATA[There&#8217;s a certain amount of irony in Mark Hamill having outgrown his Star Wars typecasting by establishing himself as a voiceover actor &#8212; and then, despite ample opportunities in the gaming industry, never applying those skills into a reprise of the Luke Skywalker role:
Hamill&#8217;s credited with a bevy of vocal performances in non-Star Wars games, [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2010/01/09/the-silent-luke-skywalker/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>POPEYE KONG</title>
		<link>http://www.populationstatistic.com/archives/2009/12/06/popeye-kong/</link>
		<comments>http://www.populationstatistic.com/archives/2009/12/06/popeye-kong/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 21:08:07 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=6795</guid>
		<description><![CDATA[I was unaware of the indirect lineage between Popeye and Mario:
[Nintendo game designer Shigeru] Miyamoto: So I sketched out a few ideas for games using Popeye. At that point, Yokoi-san was good enough to bring these ideas to the President&#8217;s attention and in the end one of the ideas received official approval&#8230; And that&#8217;s how [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/12/06/popeye-kong/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SONG-SELLING VIA GAME APP</title>
		<link>http://www.populationstatistic.com/archives/2009/12/03/song-selling-via-game-app/</link>
		<comments>http://www.populationstatistic.com/archives/2009/12/03/song-selling-via-game-app/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 03:53:01 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[iPod]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=6780</guid>
		<description><![CDATA[
When I bought a new videogame for my iTouch yesterday, I didn&#8217;t give much thought to whether or not the game&#8217;s soundtrack was also available for purchase. (In fact, one of my persistent gripes about App Store games is that too few of them allow you the option to override in-game music in favor of [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/12/03/song-selling-via-game-app/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CROSSWORD-CLUE DOOM</title>
		<link>http://www.populationstatistic.com/archives/2009/11/20/crossword-clue-doom/</link>
		<comments>http://www.populationstatistic.com/archives/2009/11/20/crossword-clue-doom/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 14:11:52 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Comedy]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Wordsmithing]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=6726</guid>
		<description><![CDATA[Given that I&#8217;ve previously bitched about the cluelessness of the typical crossword-puzzle clues, imagine my surprise to come across this peculiar one this morning:
44-ACROSS: Game my dad refused to install on our computer in 1993 because it took up 40 megabytes
The answer, of course, is the classic first-person shooter (and crossword-friendly title) &#8220;Doom&#8221;. The morning [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/11/20/crossword-clue-doom/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EPIC MICKEY: THE OSWALD FACTOR</title>
		<link>http://www.populationstatistic.com/archives/2009/11/02/epic-mickey-the-oswald-factor/</link>
		<comments>http://www.populationstatistic.com/archives/2009/11/02/epic-mickey-the-oswald-factor/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 04:11:39 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=6641</guid>
		<description><![CDATA[Only a couple of years ago, Disney went to unusual measures to acquire the rights to Oswald the Lucky Rabbit: Essentially trading sportscaster Al Michaels and a bunch of sports-related airtime in exchange for the first animated character Walt Disney himself originated, thus consolidating the legendary animator&#8217;s creative heritage.
Now, we&#8217;re seeing that piece of heritage [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/11/02/epic-mickey-the-oswald-factor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TET-DRESS</title>
		<link>http://www.populationstatistic.com/archives/2009/10/24/tet-dress/</link>
		<comments>http://www.populationstatistic.com/archives/2009/10/24/tet-dress/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 23:20:42 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Creative]]></category>
		<category><![CDATA[Fashion]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Women]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=6596</guid>
		<description><![CDATA[Nothing says &#8220;girly geek&#8221; quite like this homemade dress, no doubt inspired by countless hours of Tetris-playing. Frenetic block-dropping never looked so fashionable!
(Via dustbury, who I&#8217;m betting saw the same tweet that I did on this)
]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/10/24/tet-dress/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>SURFACE FOR DUNGEONS</title>
		<link>http://www.populationstatistic.com/archives/2009/10/20/surface-for-dungeons/</link>
		<comments>http://www.populationstatistic.com/archives/2009/10/20/surface-for-dungeons/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 03:20:38 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=6573</guid>
		<description><![CDATA[
Remember Microsoft Surface? Of course you don&#8217;t &#8212; no one else does either. The Big Redmond Machine&#8217;s mostly-vaporware attempt at replicating Apple&#8217;s iPhone touchscreen technology (right down to the Apple-like logo, above) has gone pretty much nowhere since being announced last year.
So no better way to revive interest in it than demonstrating it as a [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/10/20/surface-for-dungeons/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WWE&#8217;S HELLIN&#8217;, CELLIN&#8217;, AND SELLIN&#8217;</title>
		<link>http://www.populationstatistic.com/archives/2009/09/29/wwes-hellin-cellin-and-sellin/</link>
		<comments>http://www.populationstatistic.com/archives/2009/09/29/wwes-hellin-cellin-and-sellin/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 12:59:12 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Advert./Mktg.]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=6463</guid>
		<description><![CDATA[I strictly adhere to the correct notion that World Wrestling Federation Entertainment&#8217;s televised spectacles are not, despite surface appearances and trappings, sporting events. (Therefore, I&#8217;m not slotting this post under my Other Sports category.) Accordant with that acknowledgment comes a general disdain for WWE and all such related fake-sports spectacles &#8212; a disdain forged from [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/09/29/wwes-hellin-cellin-and-sellin/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DANTE&#8217;S INFERNAL VIDEOGAME MARKETING</title>
		<link>http://www.populationstatistic.com/archives/2009/09/13/dantes-infernal-videogame-marketing/</link>
		<comments>http://www.populationstatistic.com/archives/2009/09/13/dantes-infernal-videogame-marketing/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 16:31:37 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Advert./Mktg.]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=6384</guid>
		<description><![CDATA[EA has been letting it rip with the shock-value stunts to promote upcoming title &#8220;Dante&#8217;s Inferno&#8221;. Following incitements to commit &#8220;acts of lust&#8221;, fake religious protesters, and gluttony-inspired cakes in the shape of severed limbs, the guerilla marketing machine is moving on to bribery, in the form of $200 checks sent to gaming journalists.
They are [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/09/13/dantes-infernal-videogame-marketing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SUPER SALVADOR DALI BROS.</title>
		<link>http://www.populationstatistic.com/archives/2009/07/28/super-salvador-dali-bros/</link>
		<comments>http://www.populationstatistic.com/archives/2009/07/28/super-salvador-dali-bros/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 00:52:35 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Creative]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=5956</guid>
		<description><![CDATA[
How can someone not have thought of this before: A videogame starring Salvador Dali, set in a level-based world of his surrealistic imagery like melting clocks, spindley-legged boss elephants, and more?
Alas, such a pixelated dreamscape does not exist. Except in the mind of jalonso, who mocked up this theoretical Game Boy title, dubbed &#8220;Ledali II: [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/07/28/super-salvador-dali-bros/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>GAMING ON THE NEW-MOVIE PITCH</title>
		<link>http://www.populationstatistic.com/archives/2009/07/11/gaming-on-the-new-movie-pitch/</link>
		<comments>http://www.populationstatistic.com/archives/2009/07/11/gaming-on-the-new-movie-pitch/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 22:56:51 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Comedy]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=5830</guid>
		<description><![CDATA[
In response to the bemused dismay over the studio jockeying over film rights to &#8220;Asteroids&#8221;, Topless Robot is running a contest for the most ridiculous pixels-to-celluloid pitch imaginable:
I&#8217;m the moronic hollywood exec with a nose full of blow and a head up my ass, and you&#8217;re the producer &#8212; sell me on the most ludicrous [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/07/11/gaming-on-the-new-movie-pitch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>THE ORCHARD&#8217;S PAC-MAN&#8217;D PIXELATED POST-IT NOTES</title>
		<link>http://www.populationstatistic.com/archives/2009/07/03/the-orchards-pac-mand-pixelated-post-it-notes/</link>
		<comments>http://www.populationstatistic.com/archives/2009/07/03/the-orchards-pac-mand-pixelated-post-it-notes/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 16:56:05 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Comedy]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[New Yorkin']]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=5773</guid>
		<description><![CDATA[
If nothing else, the above (admittedly crappy) cameraphone photo at least proves that someone in New York is reading this blog. Specifically someone(s) at The Orchard&#8217;s offices overlooking Lafayette Street, who have a thing for decorative Post-It Noting of the windows.
How do I know they read my previous post on this NoHo sighting? Because that [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/07/03/the-orchards-pac-mand-pixelated-post-it-notes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>THE ORCHARD&#8217;S PIXELATED POST-IT NOTES</title>
		<link>http://www.populationstatistic.com/archives/2009/06/26/the-orchards-pixelated-post-it-notes/</link>
		<comments>http://www.populationstatistic.com/archives/2009/06/26/the-orchards-pixelated-post-it-notes/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 17:30:13 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Comedy]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[New Yorkin']]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=5726</guid>
		<description><![CDATA[
Yesterday, an uptick of traffic to this old post and its related Flickr page solved the mystery behind the above photo. Turns out that those strategically-placed Post-It Notes belong to The Orchard, a big-time music and video licensing company. Their offices are behind those windows on Lafayette Street (although their actual physical address is around [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/06/26/the-orchards-pixelated-post-it-notes/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>HAROLD RAMIS SHOWS HIS VIDEOGAMING STRIPES</title>
		<link>http://www.populationstatistic.com/archives/2009/06/16/harold-ramis-shows-his-videogaming-stripes/</link>
		<comments>http://www.populationstatistic.com/archives/2009/06/16/harold-ramis-shows-his-videogaming-stripes/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 01:40:46 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=5644</guid>
		<description><![CDATA[Fresh off working on the new videogame adaptation of Ghostbusters, Harold Ramis is up for pixelating another one of his old movies:
&#8220;A &#8216;Stripes&#8216; first-person shooter could be interesting,&#8221; he says.
Ramis no doubt had tongue implanted firmly in cheek with that comment. Still, a &#8220;Doom&#8221;-meets-slacker-comedy angle would be amusing. Better yet, make it a &#8220;Grand Theft [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/06/16/harold-ramis-shows-his-videogaming-stripes/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>DOWN AND OUT IN SIMS-VILLE</title>
		<link>http://www.populationstatistic.com/archives/2009/06/11/down-and-out-in-sims-ville/</link>
		<comments>http://www.populationstatistic.com/archives/2009/06/11/down-and-out-in-sims-ville/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 23:10:05 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Bloggin']]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[Society]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=5602</guid>
		<description><![CDATA[There&#8217;s no shortage of blogs chronicling &#8220;Sims&#8221;-generated storylines. But Alice and Kev takes frivolous avatar-watching to a more sobering level:
This is an experiment in playing a homeless family in The Sims 3. I created two Sims, moved them in to a place made to look like an abandoned park, removed all of their remaining money, [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/06/11/down-and-out-in-sims-ville/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CONAN&#8217;S NINTENDO-INSPIRED SET DESIGN</title>
		<link>http://www.populationstatistic.com/archives/2009/06/04/conans-nintendo-inspired-set-design/</link>
		<comments>http://www.populationstatistic.com/archives/2009/06/04/conans-nintendo-inspired-set-design/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 02:25:23 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Creative]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=5554</guid>
		<description><![CDATA[
I&#8217;ll admit, I took notice of that squiggly-lined blue backdrop on the new &#8220;Tonight Show&#8221; set. It&#8217;s visible only during Conan O&#8217;Brien&#8217;s opening monologue, but since that&#8217;s a mostly-static bloc of several minutes, it&#8217;s hard not to zoom in on that visual.
I didn&#8217;t make the connection with Nintendo&#8217;s oldschool &#8220;Super Mario Bros.&#8221;, but Serious Lunch [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/06/04/conans-nintendo-inspired-set-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MIXIN&#8217; AND SCRATCHIN&#8217; ON THE PIXEL TIP</title>
		<link>http://www.populationstatistic.com/archives/2009/05/29/mixin-and-scratchin-on-the-pixel-tip/</link>
		<comments>http://www.populationstatistic.com/archives/2009/05/29/mixin-and-scratchin-on-the-pixel-tip/#comments</comments>
		<pubDate>Fri, 29 May 2009 23:42:31 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Celebrity]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=5513</guid>
		<description><![CDATA[
The chief reason why I never sought out to play &#8220;Guitar Hero&#8221; or &#8220;Rock Band&#8221; was because, frankly, I considered gyrating with that plastic guitar controller to be extremely dorky, no better than air-guitaring.
But a videogame-enabled plastic oldstyle vinyl-record turntable, hearkening back to the golden age of rap? That I&#8217;ll gladly indulge in, via the [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/05/29/mixin-and-scratchin-on-the-pixel-tip/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TRENT REZNOR, TWITTERTRON: 2084</title>
		<link>http://www.populationstatistic.com/archives/2009/05/25/trent-reznor-twittertron-2084/</link>
		<comments>http://www.populationstatistic.com/archives/2009/05/25/trent-reznor-twittertron-2084/#comments</comments>
		<pubDate>Mon, 25 May 2009 18:55:45 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Celebrity]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Social Media Online]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=5486</guid>
		<description><![CDATA[
I had absolutely no intention of Twitter-following Nine Inch Nails frontman Trent Reznor.
But that was before I saw that he was using a Robotron: 2084 graphic for his @trent_reznor avatar. Since I&#8217;m rather fond of that game myself, and like to use the above screenshot image detail as a default glyph for this blog&#8217;s Videogames [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/05/25/trent-reznor-twittertron-2084/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PIXELATED POST-IT WINDOW ART</title>
		<link>http://www.populationstatistic.com/archives/2009/04/20/pixelated-post-it-window-art/</link>
		<comments>http://www.populationstatistic.com/archives/2009/04/20/pixelated-post-it-window-art/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 16:15:31 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Comedy]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[New Yorkin']]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=5242</guid>
		<description><![CDATA[
The last half-dozen times I&#8217;ve walked by 401 Lafayette Street, I&#8217;ve tried to take a decent photo of the scene above: Two office windows on the building&#8217;s second floor, festooned with colored Post-It Notes arranged to resemble oldschool videogame elements from &#8220;Space Invaders&#8221; and &#8220;Pac-Man&#8221; (I&#8217;m assuming that that orange is one of the fruit [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/04/20/pixelated-post-it-window-art/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>EA&#8217;S BRASS-KNUCKLE MARKETING</title>
		<link>http://www.populationstatistic.com/archives/2009/04/14/eas-brass-knuckle-marketing/</link>
		<comments>http://www.populationstatistic.com/archives/2009/04/14/eas-brass-knuckle-marketing/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 15:35:11 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Advert./Mktg.]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[True Crime]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=5202</guid>
		<description><![CDATA[
In an effort to break through the clutter of videogame promotional giveaways, EA unwittingly resorted to street-weapon contraband:
The game in question: Godfather II, a Grand Theft Auto-style adventure based on the famous movie. The offending item: a set of brass knuckles, mailed to video games journalists together with other goodies including a cigar, a silk [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/04/14/eas-brass-knuckle-marketing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MAJOR LEAGUE VIDEOGAMING: GAME OVER</title>
		<link>http://www.populationstatistic.com/archives/2009/04/02/major-league-videogaming-game-over/</link>
		<comments>http://www.populationstatistic.com/archives/2009/04/02/major-league-videogaming-game-over/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 14:58:52 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Advert./Mktg.]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=5120</guid>
		<description><![CDATA[
If you ask me, the reason why the professional videogame league circuit is tanking is because of embarassingly geeky-goony team names like &#8220;Chicago Chimera&#8221; and &#8220;LA Complexity&#8221;.
But actually, the official reason is The Economy, Stupid:
Major companies have pulled sponsorships and several tournaments have folded. And in November, News Corporation and DirecTV unexpectedly shut down the [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/04/02/major-league-videogaming-game-over/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LOUDCROWD: OFFKEY FROM DEBUT?</title>
		<link>http://www.populationstatistic.com/archives/2009/03/17/loudcrowd-offkey-from-debut/</link>
		<comments>http://www.populationstatistic.com/archives/2009/03/17/loudcrowd-offkey-from-debut/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 23:41:08 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Social Media Online]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=5000</guid>
		<description><![CDATA[Figuring that fans of music videogames like Guitar Hero and Rock Band can&#8217;t get enough via offline console play, new social networking site Loudcrowd seeks to bring such gamers online in a Facebook/MySpace-like setting:
[Conduit Labs] is billing Loudcrowd as a place where you can listen to original music from new artists and play a game [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/03/17/loudcrowd-offkey-from-debut/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>DISNEY&#8217;S VIDEOGAMING VENTURE</title>
		<link>http://www.populationstatistic.com/archives/2009/03/11/disneys-videogaming-venture/</link>
		<comments>http://www.populationstatistic.com/archives/2009/03/11/disneys-videogaming-venture/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 15:38:28 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4945</guid>
		<description><![CDATA[
&#8220;Split/Second&#8221; is not only a highly-polished car-racing videogame, it also represents Disney&#8217;s doubling-down on its in-house gaming development studio:
The title is part of Disney Interactive Studios&#8217; strategy of injecting around 20% of its investment dollars into new intellectual property. The company invested about $170 million in overall game development last year and plans to increase [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/03/11/disneys-videogaming-venture/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SPACE INVADERS WRIST MIGRATES PALMWARD</title>
		<link>http://www.populationstatistic.com/archives/2009/02/25/space-invaders-wrist-migrates-palmward/</link>
		<comments>http://www.populationstatistic.com/archives/2009/02/25/space-invaders-wrist-migrates-palmward/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 14:57:21 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[Society]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4849</guid>
		<description><![CDATA[
Way back in the 8-bit day, the biggest health risk from compulsive videogaming was the carpal-tunnel scourge of Space Invaders wrist.
Nearly thirty years later, the physical trauma from console controller-clutching has skin-crawled down to the sweaty palms, and been dermatologically dubbed &#8220;PlayStation palmar hidradenitis&#8221;.
I&#8217;m not sure what the physiological progression is from here: Are we [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/02/25/space-invaders-wrist-migrates-palmward/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CELLPHONE-AUGMENTED REALITY</title>
		<link>http://www.populationstatistic.com/archives/2009/02/17/cellphone-augmented-reality/</link>
		<comments>http://www.populationstatistic.com/archives/2009/02/17/cellphone-augmented-reality/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 18:05:52 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Tech]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[iPod]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4795</guid>
		<description><![CDATA[Given that everyone and their monkey now carries around a wireless phone, and that those phones are increasingly coming equipped with online-enabled navigational elements (whether we want them or not), we&#8217;re probably not too far away from relying upon them to enhance what we see with our unaided eyes:
Indeed, a new generation of smartphones like [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/02/17/cellphone-augmented-reality/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>OXYMORONIC COMPETITIVE YOGA</title>
		<link>http://www.populationstatistic.com/archives/2009/02/17/oxymoronic-competitive-yoga/</link>
		<comments>http://www.populationstatistic.com/archives/2009/02/17/oxymoronic-competitive-yoga/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 16:03:58 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Creative]]></category>
		<category><![CDATA[Other Sports]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4793</guid>
		<description><![CDATA[
Coming soon to an Olympics near you (yes, seriously), it&#8217;s yoga as practiced in competition.
The rules have to get around the challenge of achieving mind-body harmony within the competitive arena:
The end goal of all yoga is to get to samadhi, a state of enlightened bliss where the ego separates from the self and the practitioner [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/02/17/oxymoronic-competitive-yoga/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>SPACE SHUTTLING, ATARI 2600 STYLE</title>
		<link>http://www.populationstatistic.com/archives/2009/01/29/space-shuttling-atari-2600-style/</link>
		<comments>http://www.populationstatistic.com/archives/2009/01/29/space-shuttling-atari-2600-style/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 17:39:07 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4739</guid>
		<description><![CDATA[
What prompted me to post this ancient videogame screenshot in response to this geeky BuzzFeed contribution of a Space Shuttle cockpit photo?
For some reason, that photo of the real thing triggered my memory of the long-ago Atari 2600 game. And that&#8217;s without me ever actually playing the old Activision title. It came out in 1984, [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/01/29/space-shuttling-atari-2600-style/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BAILOUT VIA IPHONE TOUCHSCREEN</title>
		<link>http://www.populationstatistic.com/archives/2009/01/28/bailout-via-iphone-touchscreen/</link>
		<comments>http://www.populationstatistic.com/archives/2009/01/28/bailout-via-iphone-touchscreen/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 15:29:50 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Society]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[iPod]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4736</guid>
		<description><![CDATA[Bailout economics come to the iPhone/iPod Touch &#8212; in game form. &#8220;Bailout World&#8221; is a new App Store entry that simulates today&#8217;s prevailing macroeconomic stimulus planning:
- You have $10 trillion to bailout.
- The world money is $100 trillion at the beginning and $0 at the end if no bailout is made.
- In every 5 seconds, [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/01/28/bailout-via-iphone-touchscreen/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>MAN-BULL IN A CHINA SHOP</title>
		<link>http://www.populationstatistic.com/archives/2009/01/03/man-bull-in-a-china-shop/</link>
		<comments>http://www.populationstatistic.com/archives/2009/01/03/man-bull-in-a-china-shop/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 18:17:52 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Comedy]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4671</guid>
		<description><![CDATA[Let&#8217;s face it: There&#8217;s a reason why they coined the idiom &#8220;like a bull in a china shop&#8221;. And no mythological merger between human and bovine is going to temper that bullish behavior enough to justify a career path in the handling of fragile finery.
At least, not without taking out beaucoup damage insurance. Luckily, the [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2009/01/03/man-bull-in-a-china-shop/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>IPHONE/ITOUCH AS MEDIA DISRUPTOR</title>
		<link>http://www.populationstatistic.com/archives/2008/12/29/iphoneitouch-as-media-disruptor/</link>
		<comments>http://www.populationstatistic.com/archives/2008/12/29/iphoneitouch-as-media-disruptor/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 22:57:12 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Publishing]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[iPod]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4660</guid>
		<description><![CDATA[
Somewhere or other, I read about the iPhone acting as a classic low-end disruptor in the smartphone space, basically a more accessible mass-market option to a BlackBerry and the ilk.
But that&#8217;s just the phone part. A couple of news items point to Apple&#8217;s slim devices disrupting other media, effectively extending the definition of a &#8220;media [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/12/29/iphoneitouch-as-media-disruptor/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>SNOWCRAFT: XMAS SNOWBALL FIGHT</title>
		<link>http://www.populationstatistic.com/archives/2008/12/25/snowcraft-xmas-snowball-fight/</link>
		<comments>http://www.populationstatistic.com/archives/2008/12/25/snowcraft-xmas-snowball-fight/#comments</comments>
		<pubDate>Thu, 25 Dec 2008 13:55:14 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4649</guid>
		<description><![CDATA[It&#8217;s Christmas Day, and I can&#8217;t think of a better way to waste a chunk of it than by playing IconNicholson&#8217;s holiday ecard Flash game, Snowcraft.
I&#8217;ll take a virtual snowball fight over a real one any day &#8212; less cold and wet and miserable. Plus I love that snippet of &#8220;The Good, The Bad and [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/12/25/snowcraft-xmas-snowball-fight/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MUSICAL OVERRIDE ON IPOD TOUCH GAMES</title>
		<link>http://www.populationstatistic.com/archives/2008/12/20/musical-override-on-ipod-touch-games/</link>
		<comments>http://www.populationstatistic.com/archives/2008/12/20/musical-override-on-ipod-touch-games/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 23:16:34 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[iPod]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4637</guid>
		<description><![CDATA[
I&#8217;ve stumbled upon another sorta-Easter Egg for the iPod Touch, to go with the two-button screenshot trick. I&#8217;m not sure how &#8220;hidden&#8221; this stuff is, but I do know that Apple doesn&#8217;t make it explicit as to their existence, so I&#8217;ll note this one here:
Some (probably most) games available through the App Store, when launched, [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/12/20/musical-override-on-ipod-touch-games/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>SALES PITCH FOR QONG (AKA PONG)</title>
		<link>http://www.populationstatistic.com/archives/2008/12/05/sales-pitch-for-qong-aka-pong/</link>
		<comments>http://www.populationstatistic.com/archives/2008/12/05/sales-pitch-for-qong-aka-pong/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 17:12:09 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Advert./Mktg.]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[iPod]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4601</guid>
		<description><![CDATA[
Despite its relatively powerful videogaming capabilities, my personal preference for games on my iPod Touch is toward simpler, retro- or retro-inspired titles. That&#8217;s my preference for videogames in general, but especially for the iTouch, as the device itself is too small to comfortably interactively play anything reeking of cinematic-like complexity.
Which explains why I just bought [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/12/05/sales-pitch-for-qong-aka-pong/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NFL PREGAME: PRIME VIDEOGAMING ADSPACE?</title>
		<link>http://www.populationstatistic.com/archives/2008/11/30/nfl-pregame-prime-videogaming-adspace/</link>
		<comments>http://www.populationstatistic.com/archives/2008/11/30/nfl-pregame-prime-videogaming-adspace/#comments</comments>
		<pubDate>Sun, 30 Nov 2008 19:34:11 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Advert./Mktg.]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4591</guid>
		<description><![CDATA[
I&#8217;ve noticed a distinct uptick in commercials for videogame releases on ESPN&#8217;s &#8220;Sunday NFL Countdown&#8221; this season.
I can&#8217;t find any industry reportage on increased Sunday morning ad buys by Electronic Arts or any other gaming studio. This is strictly my own observations, and from what I&#8217;m seeing, it seems like every other commercial break includes [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/11/30/nfl-pregame-prime-videogaming-adspace/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GAMING COST COMPARISONS, ATARI VS. XBOX ERAS</title>
		<link>http://www.populationstatistic.com/archives/2008/11/10/gaming-cost-comparisons-atari-vs-xbox-eras/</link>
		<comments>http://www.populationstatistic.com/archives/2008/11/10/gaming-cost-comparisons-atari-vs-xbox-eras/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 17:15:44 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4543</guid>
		<description><![CDATA[
For as long as there have been home videogame console, there&#8217;s been bitching about the sticker-shock that comes with the price of new games for those systems.
The current average is $60 for Xbox, PlayStation, and Wii current-release titles. Steep, although not too out of line when taking the longer-term view:
For some historical perspective, the average [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/11/10/gaming-cost-comparisons-atari-vs-xbox-eras/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BROOKHAVEN PONG</title>
		<link>http://www.populationstatistic.com/archives/2008/11/08/brookhaven-pong/</link>
		<comments>http://www.populationstatistic.com/archives/2008/11/08/brookhaven-pong/#comments</comments>
		<pubDate>Sat, 08 Nov 2008 23:48:50 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4538</guid>
		<description><![CDATA[
We already have the U.S. government to thank for inventing the Internet. Turns out the Feds bequeathed another digital gift upon the world, via Brookhaven National Laboratory: Tennis for Two, the world&#8217;s first videogame, concocted a whopping 50 years ago.
Simulated on a screen was a vertical side view of a tennis court showing the edge [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/11/08/brookhaven-pong/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PIXEL POLITICS BY OBAMA</title>
		<link>http://www.populationstatistic.com/archives/2008/10/15/pixel-politics-by-obama/</link>
		<comments>http://www.populationstatistic.com/archives/2008/10/15/pixel-politics-by-obama/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 17:12:58 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Advert./Mktg.]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4469</guid>
		<description><![CDATA[
If one of the crucial demographics in the coming Presidential election turns out to be the usually-disengaged young American male, we&#8217;ll know what brought him to the polling stations: In-game political advertising on popular Electronic Arts videogames, a first for the medium.
And that would be the Democrats doing the ad-buying:
Only gamers playing online in 10 [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/10/15/pixel-politics-by-obama/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>TIGER WOODS 09: WALK-ON-WATER ACTION</title>
		<link>http://www.populationstatistic.com/archives/2008/09/03/tiger-woods-09-walk-on-water-action/</link>
		<comments>http://www.populationstatistic.com/archives/2008/09/03/tiger-woods-09-walk-on-water-action/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 23:32:25 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Advert./Mktg.]]></category>
		<category><![CDATA[Celebrity]]></category>
		<category><![CDATA[Other Sports]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4372</guid>
		<description><![CDATA[In response to this much-publicized YouTube video of the &#8220;Jesus Shot&#8221; in last year&#8217;s edition, EA Sports decided to have a little fun with the viral marketing of Tiger Woods PGA Tour 09 by directly insisting that Tiger&#8217;s walk-on-water shot was no mere videogame glitch:

Yes, he (or, is that more properly &#8220;He&#8221;, given the divine [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/09/03/tiger-woods-09-walk-on-water-action/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SPACE INVADERS, AL-QAEDA EDITION</title>
		<link>http://www.populationstatistic.com/archives/2008/08/23/space-invaders-al-qaeda-edition/</link>
		<comments>http://www.populationstatistic.com/archives/2008/08/23/space-invaders-al-qaeda-edition/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 13:11:54 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Creative]]></category>
		<category><![CDATA[New Yorkin']]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4348</guid>
		<description><![CDATA[
What to make of Douglas Edric Stanley&#8217;s 9/11-themed re-interpretation of videogame classic Space Invaders on its 30th anniversary?
As you might expect, the reaction in New York is less than welcoming. And Taito, the owner of the original space-shooter, apparently is contemplating a lawsuit.
Beyond that? The twin-tower backdrop, combined with typical oldschool gameplay, makes a political [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/08/23/space-invaders-al-qaeda-edition/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CUBE RUNNER: SIMPLICITY THROUGH ACCELEROMETER</title>
		<link>http://www.populationstatistic.com/archives/2008/07/18/cube-runner-simplicity-through-accelerometer/</link>
		<comments>http://www.populationstatistic.com/archives/2008/07/18/cube-runner-simplicity-through-accelerometer/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 23:58:04 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[iPod]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4274</guid>
		<description><![CDATA[
Of all the games that have rolled out of Apple&#8217;s new App Store, the best of the bunch just might be a totally free-of-charge one: Cube Runner from Andy Qua:
Cube Runner is a game for the iPhone and iPod Touch where the aim is to fly your ship across a terrain littered with Cubes. No-one [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/07/18/cube-runner-simplicity-through-accelerometer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SUMO! ON IPOD (BETTER ON SHOCKWAVE)</title>
		<link>http://www.populationstatistic.com/archives/2008/07/15/sumo-on-ipod-better-on-shockwave/</link>
		<comments>http://www.populationstatistic.com/archives/2008/07/15/sumo-on-ipod-better-on-shockwave/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 03:42:16 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[iPod]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4266</guid>
		<description><![CDATA[
Yup, my iTouch is tricked-out with the 2.0 Software Update. So I&#8217;ve got the new doo-dads to suck up the battery power.
That said, the first App Store game I bought is decidedly low-impact, in the sense that it makes no use of the device&#8217;s accelerometer. Sumo! is a retro-ish strategy game employing number-tiles and belly-slamming:
Defeat [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/07/15/sumo-on-ipod-better-on-shockwave/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TV PIXXX: REMOTE GAMING, 80&#8242;S STYLE</title>
		<link>http://www.populationstatistic.com/archives/2008/06/15/tv-pixxx-remote-gaming-80s-style/</link>
		<comments>http://www.populationstatistic.com/archives/2008/06/15/tv-pixxx-remote-gaming-80s-style/#comments</comments>
		<pubDate>Sun, 15 Jun 2008 20:05:35 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[History]]></category>
		<category><![CDATA[New Yorkin']]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4196</guid>
		<description><![CDATA[Yesterday, local TV station WPIX Channel 11 celebrated its 60th birthday with a lazy Saturday afternoon of ancient sitcoms, closed with a one-hour retrospective program. (The cynic in me says that, with the CW Network in danger of getting killed, this &#8220;celebration&#8221; served as a trial balloon for how WPIX would fare as an unaffiliated [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/06/15/tv-pixxx-remote-gaming-80s-style/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>PENGUIN BASEBALL, RED WING STYLE</title>
		<link>http://www.populationstatistic.com/archives/2008/05/25/penguin-baseball-red-wing-style/</link>
		<comments>http://www.populationstatistic.com/archives/2008/05/25/penguin-baseball-red-wing-style/#comments</comments>
		<pubDate>Sun, 25 May 2008 19:01:10 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Comedy]]></category>
		<category><![CDATA[Hockey]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4145</guid>
		<description><![CDATA[
I&#8217;m so glad to see one of my old favorite Flash gamelets, Penguin Baseball, get a Stanley Cup-inspired revival. The Detroit Free Press invites Red Wings fans to whack-a-pen as a show of team support.
It&#8217;s as addictive as it ever was. My best swing for the fences was 322.9 feet. Beat that!
I&#8217;d imagine Pittsburgh&#8217;s media [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/05/25/penguin-baseball-red-wing-style/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GRAND THEFT ACTOR</title>
		<link>http://www.populationstatistic.com/archives/2008/05/21/grand-theft-actor/</link>
		<comments>http://www.populationstatistic.com/archives/2008/05/21/grand-theft-actor/#comments</comments>
		<pubDate>Thu, 22 May 2008 03:20:16 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4137</guid>
		<description><![CDATA[Yup, &#8220;Grand Theft Auto IV&#8221; is a blockbuster videogaming hit, but not everyone is sharing equally in the windfall:
His face still isn’t famous, but [Michael] Hollick’s voice and gait have moved into the pop culture firmament recently as those of Niko Bellic, the sardonic, textured Balkan criminal at the heart of Grand Theft Auto IV, [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/05/21/grand-theft-actor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WII FAT</title>
		<link>http://www.populationstatistic.com/archives/2008/05/17/wii-fat/</link>
		<comments>http://www.populationstatistic.com/archives/2008/05/17/wii-fat/#comments</comments>
		<pubDate>Sat, 17 May 2008 19:37:06 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4128</guid>
		<description><![CDATA[Capitalizing on the Wii&#8217;s success more as a family entertainment unit than as a traditional gaming console, Nintendo is rolling out the lifestyle-focused Wii Fit exercise game/activity mat. It&#8217;s already selling out in Europe and Japan, and is expected to hit big in the States this week.
The family-friendliness angle is taking a bit of a [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/05/17/wii-fat/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>APB ON LOLLIPOP GIRL</title>
		<link>http://www.populationstatistic.com/archives/2008/05/16/apb-on-lollipop-girl/</link>
		<comments>http://www.populationstatistic.com/archives/2008/05/16/apb-on-lollipop-girl/#comments</comments>
		<pubDate>Sat, 17 May 2008 00:45:11 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[New Yorkin']]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Women]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4127</guid>
		<description><![CDATA[
Anyone seen Lollipop Girl, of &#8220;Grand Theft Auto IV&#8221; fame, around lately?
Because she&#8217;s somewhat elusive during gameplay within Liberty City itself. Which is ironic, considering that the character is quite prominent in advertising around New York City, and so presumably is a drawing card for selling the game. It&#8217;s like one of those top-billed actors [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/05/16/apb-on-lollipop-girl/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WHY VIDEOGAMES HAVEN&#8217;T &#8220;SURPASSED&#8221; MOVIES</title>
		<link>http://www.populationstatistic.com/archives/2008/05/09/why-videogames-havent-surpassed-movies/</link>
		<comments>http://www.populationstatistic.com/archives/2008/05/09/why-videogames-havent-surpassed-movies/#comments</comments>
		<pubDate>Fri, 09 May 2008 20:11:19 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4110</guid>
		<description><![CDATA[For several years, the gaming industry has kept up a steady drumbeat about how, based on sales figures, videogames are now a more significant part of the entertainment-media world than the former king of the hill, movies.
Note that &#8220;based on sales figures&#8221; part, because it&#8217;s an obvious reason why the argument doesn&#8217;t hold up:
Software publisher [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/05/09/why-videogames-havent-surpassed-movies/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>DINO RUN: EXTINCTION IN A FLASH (GAME)</title>
		<link>http://www.populationstatistic.com/archives/2008/05/08/dino-run-extinction-in-a-flash-game/</link>
		<comments>http://www.populationstatistic.com/archives/2008/05/08/dino-run-extinction-in-a-flash-game/#comments</comments>
		<pubDate>Fri, 09 May 2008 03:24:32 +0000</pubDate>
		<dc:creator>Costa Tsiokos</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.populationstatistic.com/?p=4108</guid>
		<description><![CDATA[
The latest and greatest addicting online timewaster from the Flash gamemasters at Pixeljam: Dino Run (probably have more luck loading the game from the mirror site):
A giant asteroid has crash landed and extinction may just be inevitable. You are a Velociraptor &#8212; and you should probably start running for your life! Run, jump, catch a [...]]]></description>
		<wfw:commentRss>http://www.populationstatistic.com/archives/2008/05/08/dino-run-extinction-in-a-flash-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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